Game
Citizen Plague: Chapter 1
10 years ago

New development updates & screenshots!


Hello friends and beautiful people, I have some great news! The levels for Citizen Plague: Chapter Two are finished. This means that the environments are now fully set out, albeit buggy and unedited. I will soon be working on sending a few builds out to my awesome testing team so that I can start on fixing any and all bugs that arise. Chapter Two will be a much smoother experience ad will hopefully load much quicker, though there isn’t too much I can do about the loading since the FPS Creator engine is pretty limited in terms of in-engine editing.

The audio is also completely finished! I am extremely proud of the soundtrack for this chapter. Those of you who loves the oppressive yet mysterious soundtrack found in Chapter One will feel right at home. That is if your home was hell…

Got any questions or suggestions? Ask away in the comments or send me a message!

Have a great day friends!

:D

PS. have some brand new screenshots!

5d0c11da5b6e9.jpg
5d0c11dd91468.jpg
5d0c11dea408d.jpg


1 comment

Loading...

Next up

Huge update! As you can see below, the game now has an official name! That’s not the only good news. We are 60% done in term s of developing the first chapter. From here on out its testing, testing, testing! More news very soon!

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Runestones: from concept to in-game model🗿

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

Demonstration of the spells and their effects :)!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Cash Banooca

it happens

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM