Well, I’m working on integrating the actual enemy models in place of the monsters that are currently in the game. Hopefully they can liven things up a bit. It’s weird, though. I noticed that by doing this, some bugs are popping back up that I can’t remember how I fixed… Oh well. Oh, and I fixed the flash light. I’ll let you know when it’s up.
Next up
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Family band complete!
So here's the first of the zodiac signs i will make for the next weeks.
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg










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