Next up
A little bit late at night for me right now, but I just implemented a way to remap controls from the options menu.
Shop gameplay.
New enemy type: Ennard.
Ennard will pretend to be another enemy and shooting him will cause him to stop pretending.
Ennard does not mimic the mechanics of the enemy he's pretending to be.
Implemented a shop for Danger at Freddy's. In the shop, you're able to purchase characters by using tokens that you get from killing enemies. I know that I could've used scores instead, but I thought it would've been strange to make score into a currency.
2026.
Danger at Freddy's gameplay!
Two new enemy types: Puppet and Springtrap.
The Puppet will have a giftbox that works like an extra life.
Springtrap will throw an axe at the player.
That rainy night
New enemy type: Balloon Boy.
He does not cause the player to take damage upon impact, but instead he will vanish and invert your controls for three seconds.
3 comments