Game
Project FGC
4 years ago

New feature preview: Auto-Combos


How's everyone enjoying Project FGC so far?

I've been watching a few playthroughs on YouTube and even observed some friends play it live. I noticed that some people have a tendency to just mash the Attack button, without utilizing Specials or the EX Attack. And this gave me an idea: maybe I should design a super that's specifically intended for players who, for whatever reason, can't figure out how to press two additional buttons.

Which is why I'm happy to introduce the Auto-Combo feature!

bor_-_0002.png
bor_-_0003.png
bor_-_0004.png

Here's how it works: if your EX meter is at least 50% full, all you have to do is press the Attack button upon landing a hit with the last attack of your regular attack chain. In other words, just keep mashing that Attack button, and you'll automatically perform a Quick EX Attack!

Quick EX Attack's are weaker than full metered EX Attacks (they do about half the damage). And whether you execute a Quick EX or a regular EX, both will drain the entirety of your meter at the end of the attack.

All existing playable characters have been updated to have Auto-Combos, and any new characters I add in the future will have them as well. Keep an eye out for the next release, soon!

~ NickyP



1 comment

Loading...

Next up

I've updated the character select screen to include the character icons. Looks clean and fills out a lot of dead space.

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Chiaki Nanami!

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Werehog transformation process. #sonicunleashed

So here's the first of the zodiac signs i will make for the next weeks.

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Update 2.627

New challenges & new effects!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.