After messing around with Unity, attempting to learn it in some way, I made “Discovery”. A open world game where there’s no set rules or anything like that. All you do is explore and Discover new things. It has a HUGE open world map filled with mountains and trees. And when I say huge, I mean HUGE! We should have a demo/beta for it coming out very soon. This WILL (unfortunately) affect SSTM’s development and the WILL NOT cancel it, just delay it until EARLY 2016. We apologize for all these delays and are glad you are still sticking around. The only reason why we are prioritizing Discovery over SSTM is because we feel it will be more successful and has a broader audience due to it being available on ALL types of computers: Windows, Mac, and Linux. Also because it is a lot easier to develop and is made in a popular engine. Once again, we apologize for another delay.
Next up
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
art comission.
Demonstration of the spells and their effects :)!
Rockin the Guitar, an Axe like Guitar I made for my Uni project
Path of Kami, running around the shrine area
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)
New Teasers!
Super Sonic Pixel art.
Our Japanese themed game released yesterday on Gamejolt + Itch io if anyone would like to check it out! :) You play as a spirit of a japanese wolf.
Sometimes Aeron needs a friend to help him out in tight situations.










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