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I've yet to make some sort of "documentation" to have a way to name/organize things on all of my projects, I have a scripts that is just named P.cs

I made the bullet collision effect with the LineRenderer but you can't animate it so I just made a script to animated it.

this was the first time I set a deadline for a project I started and although I didn't end up completing it in time(i'm 6 days late), I feel like I learned how to simplify my ideas enough to code things in a more simple way than I did before.

Alright, I got a pretty good idea of how to handle data on my games, this is great because I can just make a template of all the manager scripts and use them on my future projects no matter what type of game it is.

wasn't posting anything because I focused most of my time on making a video I wanted to make, but I ended up getting sick a few days ago so I couldn't record anything for the video.

Its a video on how to fire projectiles in fps games.

Released the first version of 3DPong - Infinite

check it out: https://gamejolt.com/games/3dpong/826996 https://enri-465.itch.io/3dpong-infinite

T

I managed to reuse some of the command pattern code from the neco arc game to make this, Also I used the NavMeshAgent component, which was waaaaaaaaaay less complicated to implement that I thought it would be. just gotta make a game with it now.

I've done it, I made a dumb enemie AI that just walks around and shoots the player when it sees it. still have to make it shoot correctly and i'm sure I'll finish that tomorrow.

A horde of skeletons has arrived to steal your swag!

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See how long you can last against the never ending horde of skeletons:

https://gamejolt.com/games/shadowwizard/853884

#Survival #TopDown #Unity2D #Unity #WebGL #2DGame #2D #arcade #2DArcade

working on some new stuff to add for the next levels, i'm trying to come up with ideas for new enemies and mechanics to make the game more interesting. so far I only made this enemy that explodes.