Next up
working on some new stuff to add for the next levels, i'm trying to come up with ideas for new enemies and mechanics to make the game more interesting. so far I only made this enemy that explodes.
🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️
Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam
Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…
The jam has cash prizes! 💸💸💸
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I managed to reuse some of the command pattern code from the neco arc game to make this, Also I used the NavMeshAgent component, which was waaaaaaaaaay less complicated to implement that I thought it would be. just gotta make a game with it now.
Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.
Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam
Alright, I got a pretty good idea of how to handle data on my games, this is great because I can just make a template of all the manager scripts and use them on my future projects no matter what type of game it is.
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