Game
JICE [DEMO]

1 year ago

New game look and a start of a new devlog for JICE!

This is a first person platformer with cartoony style and some shooting. The first demo version of it was made in 2019, but it's the 2022 when I decided to dedicate my time to get it to a full release.




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Dedicated this week to working on ledge climbing. This doesn't seem to be that big of a deal, but whenever I play any movement related game, the ability to still land on a surface, even if you miss it by a little bit, really changes the flow.

Continuing work on the rebound mechanic - here is how it will look like to jump off the walls! Also added some spark effects to signal the rebound availability and to look cooler.

More prototyping of the first level! This is a maze-like part that will introduce one of the main movement mechanics. #screenshotsaturday

Walls that had the glowing green pattern looked pretty good but took a long time to make. It involved carving out the pattern in the model. So I made this thing into a texture that could be slapped onto different walls, and the result is on the pic!

Reworking various materials into several unified main materials. This makes it easier to add color variations for stuff and overall optimizes the game. Here are some reworked cakes

More cakes! These got new textures too.

Most robots at the JICE factory are hostile to the player due to their settings getting corrupted. However, some robots are still running their "work at the factory" routine, like cooking some hot toasts!

Created this energy vat! Its primary use is to restore player's energy in the tutorial areas.

Experimenting with player sounds! Added some rough footsteps, impact sounds and whooshes. Makes the game feel more alive already

Some progress on another new mechanic - rebound. It is sort of a finisher for an air slide. If you hit an object on your way, you will bounce off it - and if it is a robot, it will also take a lot of damage, probably dying a painful death in the process