Game
JICE

3 years ago

New game look and a start of a new devlog for JICE!

This is a first person platformer with cartoony style and some shooting. The first demo version of it was made in 2019, but it's the 2022 when I decided to dedicate my time to get it to a full release.




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A bit more design of the second part of the Depot level, now with lighting. Needs additional jellies..

Some more level design of the Depot level. Spreading the rubble, moving the boxes around, putting some lights up.

Ditched baked lighting, trying lumen now. Surprisingly, it doesn't seem like it takes up that much more performance compared to the previous setup - with a few tricks for optimization, at least.

Spent some time to fix metal containers' UVs. Here are before and afters. Gives the scenes a bit more cleaner look!

A little side project - a game I've started during a game jam and decided to work on it a bit more. It is kind of a survivors-like, but every upgrade you pick up is a choice between two. And whatever you don't choose upgrades your enemies instead

Not much to show, because I've been fighting with baked lighting again.. Thinking of turning to the dark side (using global illumination)

Jumping around the hallway!

Adding some rubble, cookies and cakes to the corridor. All the most important items of any space factory.

Setting up the storage environment, with a cake as a centerpiece for one of the rooms.

More splines usage - this time to create a big room with walls and columns around it. Split it into ceiling/floor and walls for convenience.