Game
Carnage in Space: Crucible
7 years ago

New health bars!


I’ve always had an interest in UI design. Seeing new interface elements in the games and apps I use is always somewhat thrilling for me. That’s probably a sign I’m a genuine computer geek, right?

Well anyway, here’s a glimpse at my latest feat - shiny new health bars!

5d096c26c7506.gif

What’s so special about these? Well, like the previous ones, they’ve got a nice angled shape, and a cool shatter animation when their owner dies. Unlike the old ones, they’ve got clear separators (so you can easily tell exactly how much HP you’ve lost), and of course they’re much shinier. Also, the color scheme changes to match your current character:

5d096c28befe0.png

As a reminder, here’s what the old ones looked like, in all their minimalist glory:

5d096c2922e30.png

Up next on my to-do list: Heck, I dunno. Maybe some more actual level design I guess?



0 comments

Loading...

Next up

HEEEEEE'S BAAAAAAAAAAAACK!!!!!!!!!!!!!!!!!

For those who don't know him, this is Crimson. Nightmare's darker side. The most powerful being in the setting.

If you want to fight him, you're going to have a very, very bad time.

There's more!

Crimson doesn't know the meaning of overkill! Just how many attacks does he have at his disposal?

I'll give you a hint: More than this.

We haven't even seen his specials in play yet...

Chapter 6 (K) is DONE! Kodon's story is nearly at a close.

A lot of work has gone into the game in since my last post, but we're deep into SPOILER territory, so all you get is a single out-of-context screenshot.

I'm not sorry.

(So close to release! AAAH!)

Oodles of options!

Accessibility aids aplenty!

I added some more settings lately to toggle distorted graphics, fine-tune the audio mixing, and other stuff. Hopefully this should make the game accessible to more kinds of players.

Chapter 4 (K) is DONE! And about time too - that's my longest level to date.

With that, Phase 3 (of 3) Milestone 2 (of 4) is now done! The end of this 7+ year project is finally nearing completion, and I can't wait to share it with you all.

Wait, there's MORE???

...

Oh yeah, there's more. Once you annoy Crimson enough, he starts busting out the specials. This one, Flechette Storm, is just one of those screen-engulfing special moves you'll have to contend with!

But even that isn't the end...

I've been retouching several things in the game that could use a little more love before release.

Among these is the nanotech system! You now get a flashy popup (with confetti and everything) when you unlock one, and the icons are also resigned.

Presented without comment.

Some new background elements in Chapter 4 (N). The sky's a little less barren now that there are more floating rocks off in the background.

These also use 3D depth for accurate scaling, parallax scrolling, and distance fog.

I updated the character select screen again!

I ditched the blurred overlay background for a stylish color-changing gradient, and added a spotlight to justify the players' shadows.

I also combined player & difficulty onto 1 screen for efficiency.