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Merry Christmas!!! Bomber Barn is back with an "unlock" system, and a brand new winter holiday map. Check it out and let us know what you think!
This is the first official demo of the game! We've squashed a few bugs and added/enhanced a few things. In this demo, you can try out the Mix-In system that lets you shake things up. Please play a few rounds and let us know what you think!
Halloween Hype! v0.2.4 is now up. It's similar to the build we used at our last two live events in Atlantic City and New York City, with a few improvements. Check out the Spooky night map!
v0.3.0 is up! There are two new maps: Classic (Random), and Campfire. The Core map is no longer spooky, since Halloween's over, sorry. If you like the nighttime thing, Campfire will be up your alley. Also made a few minor visual changes here and there.
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower π», so do we improvise with this post you're reading. π
What's coming out of your own improvs? π€
#Pecaminosa | #IndieDev | #OST | #Jazz
Have a good Boi
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Call it 'wrong turn'!π« The feeling of running into a house with only one exitπͺ, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist
An infected room from the second part of Cybel ! Are you up for some cleansing?
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)













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