Hi everyone, I’m happy to say that the recent feedback has been tremendously positive. I’d like to thank all who have taken the time to say good job in the comments as it really means a lot to me. My main focus now is towards the future of the game and I am currently brainstorming some ideas to improve. If there is anything that you guys would like to see done in dlc 1 then don’t hesitate to send me a message on gameplay or leave a comment on the game (this dlc will introduce scrappy, a new large free roam map, bug and UI fixes to improve the game experience. I will also be implementing an upgrade system. This will also take the game out of the Alpha stage and hopefully be good enough in my opinion for a full release). I don’t have an estimated release date at this point but I’m aiming for July.
Next up
Another Quick Teaser To Show What You Are Up Against : )
art comission.
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Werehog transformation process. #sonicunleashed
I-Buki
Mio-Da!
Ibuki Mioda!
a drawing I did because I was bored😪. But I love how it turned out.😊
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
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