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Hallucinatinons on the map
Hallucinations have been added to the map. The player will randomly see them — sometimes when leaving a room, other times while walking down a hallway. An impact sound was also added to make the scares more effective.
v0.5.3's out!
New changes on the 2° map:
Reduced corridor's size on Xandao's map
Fixed all spawns (hammers, Master's contracts, etc)
New game modes!
I started working on new game modes!
Full devlog on itchio (I can't write here)
v0.4.5b is out!
Version 0.4.5b released! This is a beta version of what will be the final release. I fixed some bugs in the Lula map and opened up a test version of the Xandão map.
CACHAÇA e alterações na UI
Tirei aquele espírito do jogo talvez no futuro eu reuse de uma nova forma. Para ficar melhor, troquei para uma garrafa de cachaça, em novos mapas vou adicionar itens que combinem com os inimigos.
(log completo na itchio)
Enemy AI upgraded and fixed bugs
The enemy AI has been improved and is now divided into states (patrolling, chasing, investigating, and stunned). This makes it easier to add new animations and states in the future.
Full devlog and PTBR available on itch
Xandão's 3d model
I decided to start the production of Xandão's 3d model. Yes, I know Fuse's old and no longer supported, but since I haven't really studied Blender (I tried but it was difficult for me) I prefered to make the model on Fuse instead.
New rooms!
I finished the 2° map's rooms 👍
Adding the new enemy on game
I started adding the new enemy to the map. I updated the skin and animations (running, stunned state, and jumpscare).
Next, I’ll add the new sounds (voice lines in the corridors, jumpscare sound, and item pickup sounds).
Version 0.5.1 released!
I decided to pass the 0.5.0 because I've made some updates (more than I thought)
- Added itens on the 2° map's corridor
- Enemy's speed will increase faster on Survive mode
- New menu (remade some parts)












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