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Five Nights Together (FNaF Multiplayer)

1 month ago

New Patch!! - 1.5.4 (FNaF Multiplayer)


Hi again!! I've decided to drop one more patch before getting into the next big update.


Nerfed the infamous "door-cheese"

If you've somehow never heard of that, this is where people like to let go of the button right before the door shuts so they don't get sent back. Trolling the guard and making them waste power basically.

I've known about this since the alpha days. I just never thought it was that big of a deal. But I've seen this become more and more of an annoying exploit over time.

door_left.png

So now, if the guard has seen you with the door light, you will be sent back. You can still try to let go BEFORE they turn on the light, but it won't really bother the guard anymore. So lol. Good compromise imo.

Added an Extra Power Usage Bar during Overheat

So if Chica heats the building too much, the building will activate "industrial coolers" to counter the heat and drain your power really fast. It sets your usage meter to max.

But I realized that it means there is zero consequences to locking both doors at that point. It's stuck at max usage anyway.

image.png

So now it will drain EVEN FASTER when you try to use power. Lolololol.

Deleted Mobile UI during Jumpscare

Noticed the door UI for mobile stays on the screen during a jumpscare. Thought that was cringe so I went ahead and fixed that.


Alrighty that's it for now! I aim to start working on the next big update. But I figured out how to work on separate builds this time so we're not closed off from getting more 1.5 patches. Lololol. I'll be watching.



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