figured I'd make it official! there will be a no mercy route. You get to pick which route early on in the game, though I am unsure at this stage if you can change to a neutral. I only recently decided to make this route because I felt that the game didn't have enough narrative choices. I held off on making one because I was worried how to make a branching path when the story itself is set as a prequel. In this game, you can't kill Toriel or Asgore, for obvious reasons.
It's been a bit since I last gave a in depth talk on what I've been up to. I'm in online school, have been working on a UT anniversary (rn the plan is just to get it done by Deltarune, After Effects is kicking my butt) and I'm taking a break from my webcomic. All this time I've been working on some part of Angel's Lullaby, it's always running on my mind.
The story has been finished since 2019. I'm on rough draft 3.2, adding new details to further flesh out the story and give the game more of a life and identity it hadn't before. I'm still struggling, especially since this is my first real attempt at a fangame, with tons of battles and a world to explore. One major reason I make Angel's Lullaby is so I can prepare myself to make a full original game someday. So I wanna be my best so I can get even better!
The Demo covers Day One, which contains:
-the outdoors (tileset finished, needs more flowers + some minor things)
Abandoned Castle (imaged below, tileset finished, needs some minor adjustments and traps)
The Caverns (Needs concept art. The bulk of the "play" of the game is here, needs NPCs and Enemies planned)
Mini-boss area (single room, but specially detailed)
The Lost City (Needs concept art, needs NPCs planned)
Knight's House (already spirited the interior, needs exterior + extra Knight Overworld sprites)

Here's the Ruined Castle! (note; this is just a mock-up using the sprites, this is not in-engine. seeing it actually laid out I can see where it needs some fixes. also, this is the candy room from undertale, just remade with my tileset instead)
Sadly since I'm switching to Godot in a few months, I won't touch the battle system since that'll be changed heavily. I'm sure even the way to make the battles themselves will be different, so I don't want to bother until I learn. That said, I'll still plan them out.
here's what I'm planning on working on next:
a detailed animated cutscene
concept art and lots and lots of world building. i need a ton of NPCs and battles planned
make an assortment of expressions and overworld acting sprites for cutscenes

but yeah! that's all I really can say for now. thanks everyone for being so patient and supportive over these last 2 years, I'm excited to finally really be making the game I've been dreaming to make this whole time.
and sorry to get a little sentimental here, but this story has been one that means a lot to me. I love Undertale and I want to build onto it's themes of grief and war, but ultimately I want to tell a story about identity growing past one's background to build a new and better life.

again thank you so much! I hope you all will love this game as much I do. ;-; here's to hoping I can get this new demo done sometime in 2021!
6 comments