Game
Stardust Trail

1 month ago

New testing build is out! Features the new inventory menu + some actual story stuff I guess.

(Very WIP, I might rewrite the stuff in the new scene.)
(Also IK the application version shows as the old build. I just forgot to change that)




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Added a sorta quality of life thing where if you run into an enemy with less HP than your parties cumulative attack, it gets downed on the field rather than forcing you into an encounter.

Doing some new sprites for the Fallows area.

Working on a EnemyV2 class thats more modular than the current version.

Been quite a while! Currently working on making the inventory menu not suck.

I'm prolly gonna save posts on here for more major announcements, development updates are is post on bsky I running out of space to type bye! (13 letter l

https://bsky.app/profile/starcrater21.fenixstudios.dev

Redesign.

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Path of Kami: The Evolution of the Lore

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/