Loading...
0
Game
Stardust Trail
5 months ago

Working on a EnemyV2 class thats more modular than the current version.




0 comments

Loading...

Next up

Another new testing build is up! This one mainly just features some new proper movement sprites for Lylya as well as a few changes to the wip cutscene / battle sequence. I will probably redo that sequence later though as it feels a bit off to me.

New testing build is out! Features the new inventory menu + some actual story stuff I guess.

(Very WIP, I might rewrite the stuff in the new scene.) (Also IK the application version shows as the old build. I just forgot to change that)

Added a sorta quality of life thing where if you run into an enemy with less HP than your parties cumulative attack, it gets downed on the field rather than forcing you into an encounter.

Doing some new sprites for the Fallows area.

Redesign.

Been quite a while! Currently working on making the inventory menu not suck.

I'm prolly gonna save posts on here for more major announcements, development updates are is post on bsky I running out of space to type bye! (13 letter l

https://bsky.app/profile/starcrater21.fenixstudios.dev

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.