After around a year of releasing very little content. I will be working in the game to the fullest as I have finally confirmed what it will be called. It is my hope to have it done at my own pace. As I used to constantly rush it, So it caused me to become undetermined. Well that is no longer the case. I am back and I intend to work on this to the best of my ability whenever I am able. Testers. I hope you look forward to a new version in a few weeks time for the first test of the game and it’s new title.So anyways. Here is to a Journey that is getting longer and longer. I hope to see something new over the horizon.
Next up
art comission.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
What you all think
Why walk when you can jump?
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
I worked so hard to get all four of them to the end safely, but then...
Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart
Some Shadow boss fight gameplay 👾
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc










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