Ok, this is for the people who play the game. I am thinking about changing the battle system to a passive or aggressive battle style. Basically it’s where some enemies will attack you while some will need to be triggered to battle. But don’t worry they aren’t all the same enemy. It varies between the maps like it used to. So this is where you guys come in. Before I continue making maps like this, I want your opinion on whether or not I should keep this change, if you would like it better this way. Like would you rather it be like that in bigger maps and like the original way like in dungeons or caves. Or just original all the way. Thanks for the support you guys have been showing even though I haven’t posted any new updates in awhile. I love you guys, you guys are one of the main reason I keep working on this. Also don’t be afraid to comment any ideas of what I should add. Love you guys, see ya later.
Next up
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
I was bored, so... ManutKat.
The whole squad is here!
Interested? Follow me!
Showing off player 2 😎
What do you think?
My D&D art for my family so far (WIP if you couldn't tell)
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.
Alone Together....
Some Shadow boss fight gameplay 👾
Coming Soon...










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