Ok, this is for the people who play the game. I am thinking about changing the battle system to a passive or aggressive battle style. Basically it’s where some enemies will attack you while some will need to be triggered to battle. But don’t worry they aren’t all the same enemy. It varies between the maps like it used to. So this is where you guys come in. Before I continue making maps like this, I want your opinion on whether or not I should keep this change, if you would like it better this way. Like would you rather it be like that in bigger maps and like the original way like in dungeons or caves. Or just original all the way. Thanks for the support you guys have been showing even though I haven’t posted any new updates in awhile. I love you guys, you guys are one of the main reason I keep working on this. Also don’t be afraid to comment any ideas of what I should add. Love you guys, see ya later.
Next up
Bandana Dee the Dream Friend
Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
Chiaki Nanami!
Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday
I was bored, so... ManutKat.
What you all think
Strange Umbrella
Rockin the Guitar, an Axe like Guitar I made for my Uni project










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