Ok, this is for the people who play the game. I am thinking about changing the battle system to a passive or aggressive battle style. Basically it’s where some enemies will attack you while some will need to be triggered to battle. But don’t worry they aren’t all the same enemy. It varies between the maps like it used to. So this is where you guys come in. Before I continue making maps like this, I want your opinion on whether or not I should keep this change, if you would like it better this way. Like would you rather it be like that in bigger maps and like the original way like in dungeons or caves. Or just original all the way. Thanks for the support you guys have been showing even though I haven’t posted any new updates in awhile. I love you guys, you guys are one of the main reason I keep working on this. Also don’t be afraid to comment any ideas of what I should add. Love you guys, see ya later.
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Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
art comission.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Path of Kami: The Evolution of the Lore
My D&D art for my family so far (WIP if you couldn't tell)
Cash Banooca
Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart
Double Rainbow!!!
Sonic The Hedgehog style Super Smash Bros 4 Pixel art Gif.










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