Ok, this is for the people who play the game. I am thinking about changing the battle system to a passive or aggressive battle style. Basically it’s where some enemies will attack you while some will need to be triggered to battle. But don’t worry they aren’t all the same enemy. It varies between the maps like it used to. So this is where you guys come in. Before I continue making maps like this, I want your opinion on whether or not I should keep this change, if you would like it better this way. Like would you rather it be like that in bigger maps and like the original way like in dungeons or caves. Or just original all the way. Thanks for the support you guys have been showing even though I haven’t posted any new updates in awhile. I love you guys, you guys are one of the main reason I keep working on this. Also don’t be afraid to comment any ideas of what I should add. Love you guys, see ya later.
Next up
Have a good Boi
Just a Pico sprite
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
Path of Kami, running around the shrine area
Annie of the stars
Sonic The Hedgehog style Super Smash Bros 4 Pixel art Gif.
It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg
Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?










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