Next up
New Project Mirage Update
Gameplay
- Added ADS mode
- Added camera shake
Game Mode
- Added end match
- Added Timer
Hud/Main Menu
- Added a dashboard
- Added a server browser
New map (deserted island)
New update
Hud
-Add lobby menu
New Weapons
-Assau rifle
- Damage 18
- Fire rate 5s
Bug fix
The sound of the gunshot will no longer be heard, if there are no more bullets
fix 2 kill to win match ending (30 kills)
Change
I removed the weapon sight for now.
New Project Mirage Update 2
Gameplay
-Add sprint
-Add 2 spells
-Fire ball (Cooldown 5s, Damage 50)
-healing spell (the spell recharges when killing another player)
Hud
-Leaderbord (key Tab) and quit match
-Add a party recap menu
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Fan art for Foolish I'm feeling kinda better so I drew this
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
Werehog transformation process. #sonicunleashed
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Update 2.627
New challenges & new effects!
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)










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