Game
The Adventures of Eli and Devin
8 years ago

New update


Bunch of things changed, not a lot of new big content in this one

  1. A LOT of exp you receive has been reduced and it’s a bit more challenging to level up (or at least it should be)

  2. Made certain fights harder to grind off of

  3. Changed the goblin/kobald fight (there are 2 goblins and 1 kobald)

  4. A lot of dialogue was added/changed (this was needed because when I first made some NPCs they didn’t say that much)

  5. A new building in Dingston (right now it doesn’t have much)

    1. Changed items in Everett and Blaine shops (it seemed way to easy to advance in the game since you could buy almost everything in Everett alone)

  6. And some other things I can’t think of off the top of my head
    If grinding seems to hard now or still to easy please, LET ME KNOW.
    Thank you all so much for playing the game, it means a lot to me



0 comments

Loading...

Next up

Path of Kami: The Evolution of the Lore

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

I-Buki

Mio-Da!

Ibuki Mioda!

Demonstration of the spells and their effects :)!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Showing off player 2 😎

What do you think?

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)