Game
[Unfinished] Super Glovekid

10 years ago

New update, gameplay and interface changes


I’ve updated the 17/01/2015 release of Super Glovekid, thanks again to YellowAfterLife for spotting the flaws and issues I’ve fixed.

Here’s what I’ve done :

*I’ve added a checkpoint before each boss. Players don’t have to complete the whole stage again anymore if they get defeated.

*Mapping an already assigned key or button will now swap both mappings instead of cancelling the new one.

*I’ve added an “Emergency quit” key in the keyboard config screen and changed its default mapping from Escape to F12.

*Pause key is now Escape by default.

*Previous character choice is now saved in case the player prefers one to the other.

*Minor changes to Nocturnal Fair graphics (screenshot above is old and doesn’t show these changes).



0 comments

Loading...

Next up

Missing DLL error fixed

Super Glovekid beta now avaible !

Super Glovekid beta update !

May 2015 demo release avaible

Small development update

Progress report !

Super Glovekid 17-01-2015 beta avaible

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Another house i made long time ago.

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity