Game
Five Nights at Cris'
8 months ago

New update on the air!

- New loading screen so that you don't feel like the game "didn't open" for 4 seconds.

- Sounds played on the furthest Cameras are now played on 30% volume instead of 20%.




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This probably won't interest anybody, but first dev release on the way! Still missing some arts, like the background of the Cameras, but it's fully playable.

You can check any progress on my GitHub: https://github.com/Cristichi/FiveNightsAtCrisJava

Update being published now.

- Fixed Night 3 not loading. My bad.

- Fixed "static" sound from Cameras being repeated on loop even after completing a Night if Cameras were up when you won.

- Improved menu.

- Cleaned up some code and javadocs.

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Microsoft Windows XP Unprofessional (windows logo prototype)

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

I worked so hard to get all four of them to the end safely, but then...

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

Only true badasses may pass! #conceptart #art #gamedesign