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Five Nights at Cris'

Version: 0.9.04 months ago
Currently implemented: - Fully playable Tutorial Night and Nights from 1 to 6, but with some placeholder images. - Custom Night, available after beating each Night! - Settings: * Windowed Fullscreen / Windowed. IT only affects how the game starts, you can always switch by pressing F11 or Alt+Enter. * FPS. This only affects the target FPS, test this first. FPS don't affect quality much, you can leave it as 60 unless it is blinking for you. * Volume. The only thing that will sound louder than the menu's background music are Jumpscares, who will scream at 50% more volume of the set volume. Coming soon: - Better but not great images for the background of each Camera. - Mod support?

Game Soundtrack

1 song

FNAC Main Theme (by Cristichi)
 

Yet another #indie #fnaf #fangame, except that I had too much time and decided to do it in #Java using Swing components (if you don't know what those are, just note that they are not the recommended way to do this whatsoever for complexity/time reasons).

IMPORTANT: The game requires you to have Java 17 or higher installed.

The game tells the story of a famous Restaurant in world where there was a Cataclysm that changed everything into drawings, as if drawn by a child. The Animatronics of that Restaurant started to move on their own, as if they gained life when converting to drawings.

Your objective is to keep the place safe from thieves during the night shortly after the Cataclysm, at least until the shareholders can decide what to do now that the Animatronics are hostile to customers and staff. In the meantime, the owner of the place, who was in a convertible Animatronic/suit during the Cataclysm, seems to be asking for help from inside one of those killing drawings.

As of mechanics of the game, its gameplay is more or less one of FNAF 1. There are up to 4 Animatronics trying to reach the left or right door of your office to kill you. Nonetheless, the doors are completely dark and there is no light or cameras pointing directly at them, so you need to keep track of where each one is in order to close the appropriate doors, and never open them while one of them is there. For more information, please check the Wiki I've prepared in the GitHub for the project: https://github.com/Cristichi/FiveNightsAtCrisJava/wiki

Everything in the game is a .png/.jpg/.gif drawn by me, the main menu music is composed by me with MuseScore and sounds used are either composed by me like the main menu or found on pixabay.com. This is an early build, and it's missing a Custom Night that will be available in the first full release and most of the images of each Camera.



teen
Cartoon Violence
Mild Fantasy Violence
Animated Bloodshed

Huge update today!

- Rework the art of most Animatronic Drawings, including their Jumpscare sounds.

- Now the Drawings can move while being watched on Cameras.

- New Sound added on each hour change.

New version!

- Added "Full Shift" Night after Night 6 that lasts for 8 hours instead of the usual 6. Power usage is adjusted accordingly.

- Fixed main menu music ignoring the player's set volume.

- Improved loading time when opening the game.

Another update, to improve on the one earlier today.

- Fixed Jumpscare GIF's requiring a specific size to be drawn correctly on the screen.

- Optimized Jumpscare GIF's and more sounds to further reduce file sizes, loading times and RAM usage.

New update rolling!

- Added the classic "TV static noise" effect after Jumpscares. It was missing this whole time yes.

- Significantly reduced the size of the game by reducing slightly the quality of some audio files and trimming silences at the end.

New update on the air!

- New loading screen so that you don't feel like the game "didn't open" for 4 seconds.

- Sounds played on the furthest Cameras are now played on 30% volume instead of 20%.