Game
Hanukkah Runner

4 years ago

New version 0.2.1 has been uploaded, now covers about 4 out of the 8 days (a lot of missing obstacles at the moment). Still a few tweaks left to do to the background graphics, but visual look has mostly solidified now. Will keep chipping away.




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Release notes v1.0.2:

* Added option of outlines for obstacles

* Reduced darkening of obstacles

* Help boxes now appear in both directions

* Added extra tweak to sunrise and sunset

#hanukkah #retro #other #action #arcade #pico8 #devlog #released #update

v1.2.8

- fixed: crash, wires, ux

- added: feedback

- updated: ux

v1.2.7

- fixed: scanner

- added: ui, sparkles

- updated: title

v1.2.6

- added: effects, menu, skip turn, vfx, info

#devlog #update #released #survival #survivalhorror #pico8 #pixelart #retro

Monster Trainer released!

The Dungeon Master has tasked you to find and train a stable of monsters.

Features: 9 monsters to find & train, care for 5 monsters, quests, random events, and battle codes

https://gamejolt.com/games/monster-trainer/616124

#release #virtualpet #retro

Final preparations are being made, audio needs a few tweaks now. Should be up just before Hanukkah starts.

#hanukkah #runner #devlog #gamedev #pico8 #pixelart #8bit #retro #other #wip

So the game is now in a roughly playable state. Still a lot of obstacles and level design to go to flesh it out, then need to handle audio, menu, win/loss conditions and a bunch of other minor things.

Managed to get sliding animations into the game, still needs a little tweaking though and collision detection added in. A lot of the core functionality is now in, soon it will be to get level design started.

v1.0. Fight other Vikings in a battle-royale against up to 4 human or CPU players, last viking standing! Features: 2 to 4 human/cpu players, Seasons, Multiple units, AI

https://gamejolt.com/games/pico-raiders/583255

#devlog #released #retro #strategy #war #pico8 #turnbased

Slowly adding more graphics to the game, palette is nearly decided though might have a few more tweaks to go. Next phase is starting to build out a level or two.

Work continues on the graphics, it's starting to finally look like a game. I have a day/night cycle working with lighting. Still on a single "level" at the moment but that should change soon.