
New version on the game !
- Extra menu added
- Some bugs fix
- Press the animatronic truffles on the menu for a surprise
Next up
Patch notes (+ 32Mb):
- Replacement of the PC by a TV
- Settings menu (Display, graphics, keys)
- Difficulty a little increase
- Addition of some decorative assets
- Fixed some bugs
https://gamejolt.com/games/vtd_deactivated/561954
Update 1.1.1 is LIVE! 🛠️
Hello everyone! A new update has just been released to improve the game experience and fix some lingering issues.
(open articles for patch-notes)
🛠️ Patch Notes - Version 1.3.5
Only one change :
The phone call is now available in 3 languages
- English
- Spanish
- Portuguese
Download now : https://gamejolt.com/games/vtd_moon/1035848
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
Virtual Damnation: Deactivated is here!
Currently in beta survive 5 nights without getting killed. The mobile version is coming. Final version will insert cutscenes between nights to learn the story of these little (lol) animatronics.
🚨 The Final Version is OUT!
The full game is ready to play right now! This is the complete experience
What's next? Main development is finished. Future updates will focus on fixing bugs and balancing the game's difficulty if needed
Thanks for your support
Game break for at least 15 days, game fully playable for the moment. I hope that there are no really annoying bugs in the current version of the game. My pc is being repaired so I can't do anything😭I will release the mobile version when I get my pc 😉
This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
Update 1.2.0: Smoother Gameplay & Balance! ⚖️
Hi everyone! Thank you for your feedback on the recent versions. I’ve heard your comments regarding the difficulty spike and the controls, and I’ve been working to make the experience better.
(open article)















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