Game
Academy Z: Beginning of the catastrophe

6 years ago

NEW VERSION

-Sdded story mode cinematic

-Added night mode

-Lantern implementation

-Selection menu redesign

-New scenario "airport"

-Environment objects added

-Change of lighting

- Minor bugs resolved




1 comment

Loading...

Next up

New combat system, i will updated soon, follow me in twitter for more! https://twitter.com/StudiosSwjc

The free mode has been implemented, you can explore the island (even incomplete) with this some vehicles can be driven, starting with this, later the story mode will be implemented, the vehicles can be driven only in the free mode.

Molotov cocktails have been added, an easy way to annihilate the hordes, these can be bought in the store.

working on some stuff

Explotion!

free mode (Alpha)

vehicle driving (free mode)

2 vehicles capable of being driven

Changing costumes

Visual effects added

Particle effects

Molotov cocktail added

Sound effects added

Multi language support

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.