
Next up
The new update from Office at the Dark. Sorry for the long time update because I had to rework the level design to suit the initial gameplay style. So it took quite a time for me to make a decision and wipe out the survival elements.
A little progress, - 2 new zombies (office shirt grey, and office shirt blue). - Thai 80s style toilet. - still stuck at zombie behavior AI.
New update for the upcoming version 0.0.2. Everything has been improved a lot. - Update to uSurvival 1.75 - Added new items and props - Redesigned the scene.
The screenshots of the upcoming 0.0.2.
- The rooms now are randomly generated.
- Initial skills to select.
- Most interaction objects have been lifted to client-side.
I have to apologize about there was no any progress on this project for long due to I decided to switch the toolkit from Low Poly Game Kit to uSurvival. I also changed the Art direction from SMILE Game Builder style to Synty's POLYGON style.
Test the MP 0.0.2
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart
2d lighting experiment
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