Well, first of all since the last post, the EVE update released. This was pretty important, and second of all is that I finished playing both routes start-to-finish.
Now, for THIS game, we've actually been chopping away at stuff pretty efficently. Main Segment 1 has been brought up to speed with new content thanks to the swathe of new stuff in the EVE update, with several new things to do in the ruined Varius City. We've graphically overhauled the visuals in regards to the game's HUDs, and brought a lot of things up to speed with any lore changes.
In addition, Main Segment 2 is finally getting that final polish and having some extra things thrown at it before it's pretty much actually finally FULLY done TRUST ME.
And lastly something not particularly important but still worth mentioning is the cutting and reduction of several timed spacings between dialogues. This helps things flow IMMENSELY better.
Afterwards, we'll be working on Interlude 2, then putting in play all the plots we have for where the game will be progressing from there. So to summarize: No, this game isn't dead. It was just kind of in a semi-mandatory dev hell because we wanted to see what was new with the Bad Route. Or well, mostly me.
Attached to this image is Ronald showing us what his variant of the new battle hud looks like. Thanks Ronald! And yes, we're keeping the separate ones for each character.
Overall, if you've actually spent the time reading this and are still interested in the project, thank you. We're still hammering away at it over time, and ideally one day will be able to unleash the full thing upon the world.











3 comments