Here’s the tesla more or less finished.
ONGOING Lighting system changed from baked to realtime
Menuoptimizations
ONGOING Options menu implemented
Bloodspatter effect changed
Smoke effect from turrets fixed
Indication for damaged turret changed
Blood spatter from enemy offset issue fixed
Preplaced Tesla turret implemented and coded
Tesla turret attack implemented
Blood splats on ground fade out
Continuous mode implemented
Buildermodule now kills enemies that are on the hex where a turret is being placed
Destroyed Tesla overloads nearby hexes and makes them unusable
ONGOING Metal specular maps added to turrets
Bug where menubutton in game could be clicked even if button hidden fixed
Outside of beta scope
Story mode finished
Rebalanced levels
Rebalanced turrets
Rebalanced enemies
ONGOING Acid splash from Acid turret fixed
So it’s been a decent week even if I’ve been super busy with exams etc. Things marked ONGOING have been started, but are yet to be finished. So it looks as if I’m safely on my way for the November 6th build update. Obviously the continuous mode is a first iteration and may see many changes depending on feedback.
In terms of time, things are starting to clear up now so hopefully after the next build there will be a lot of work done on sound implementation and music. I should also be getting around to launching a greenlight campaign with trailer end november or so.
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