Game
BioFuse
7 months ago

News Update - 33? I dunno, 1.6.0 released.


Here, have an update.
1.6.0
- I'm not removing all the little ^'s this update.
- Added a fun message when crits are insane
- Added a new zone, Railyard. Incredibly unfair.
- Added a new zone, Deep Forest.
- Adjusted XP gain, MaxXP gain, and Nodes gained.
- Told the shop keep that his inflated rates are BS. He only agreed on the potions....
- Fixed every zone not using last enemy
- Fleeing a battle may or may not kill you. Praise the sungods if you leave with 1HP.
- Fixed custom no enemy finds, pruned some code
- If you know what Wendigo's are resistant to, then you'll find some nice bonuses
- Flame attack's magic damage is now based on your regular damage.
- Life steal now does 0 - your max HP worth of life steal. May get nerfed in the future
- Several new x corpse dies messages
- You will no longer be able to add to CRIT, as the upgrade technically was a downgrade after a certain amount of time.
- New Weapon. Still can't guarantee this won't break your save. I really gotta fix the save updooter
- Fixed a bug where health drain would overheal on zone menus.
- Max EP on levelling up now goes up by 5 rather than 1.
- Many other tweaks I forgot to write down



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So. Does anyone think this beaver is dead or no.

News Update - 39 BioFuse 1.8.2 Released (Fixes Win11 support)

What's this mean

Trick or treat my dudes.

It's irritating to have a bunch of posts on a devlog right? That's why I use my profile to drop misc. leaks lol.

This is indev version 1.0.7 so far. I need to add much much more logic to the inventory system I've got, it's still quite young. Just showing that I'm still here... ish?

Nearly forgot to show what my recycle bin looks like.

Tfw you haven't posted anything in months

Satisfying.

I finally figured out how to make an infinitely scaleable map navigator. Little crude in the gif itself but nothing a little polish won't fix.