1.8.1
- Fixed levelling up not resetting health status to normal
- You no longer need to have reduced health to use the nap function. Napping at full health will set your status back to healthy whether you're maxHP or not.
- Added new text for changing health states when using the nap function at full hp.
- Removed old options menu from code left over from 1.3.0
- Fixed a bug that causes potential crashing and corruption to the save file when updating it from 1.7.2 - 1.8.0.
- When updating save file to latest version, it will forcibly unequip your weapon. Just re-equip after updating save file.
- Rebalanced weapon damage so early weaponry doesn't feel so puny
- Portable Death Laser now has burning weaponmod
- Enemies in deep forest now cast spells
- Tweaked what spell the junkyard government android uses
- Several new musics for certain enemies you encounter.
- Fixed a typo for the Government Patrol Assembly
- AudioHandler now shows current MP3 playing
- Fixed a bug where running from a battle while audio is playing not stopping correctly
- Fixed debug mode causing crashes
Known bugs: Sometimes the check to see whether or not an enemy is at exactly 0 HP bugs out and doesn't
show any menu. As far as I can tell, the menu works just fine. Somethings gotten screwy somewhere.
Next up
#InayahWishlist Look, Papa Jolt, I did a quest today!
News Update - 39 BioFuse 1.8.2 Released (Fixes Win11 support)
This is indev version 1.0.7 so far. I need to add much much more logic to the inventory system I've got, it's still quite young. Just showing that I'm still here... ish?
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News Update - 42 Github Repo & More










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