
Ngl using one sprite with clones is easy.
unless you have a bug in the code
Next up
thingy, gonna add more of these dots, then i'm gonna add enemies.
early test version of neuron simulation, idea from soom,
THE POINTS OF THE TRIANGLE ARE DONEEEEE, now i need to make the edges, then the faces of the triangle, which will be a nightmare
RETURNING SOON...
just some footage of the cells.
cramped
maximum 55 fps for photon shaders, cool, my old pc probably would run it on 5 fps or smth even with the settings tweaking which btw i did for my new pc because otherwise it would run at 28-39, i think now it runs on at least 34-55 fps
This is basically what the game will look like but when new sound effects and much more.
Bro i just changed it to cos pixel y / pixel x, and what the heck is this
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