Next up
hi, we might move to C++ with SDL2
because clickteam has a "out of memory" error which is a big problem and also we can port C++ to many many other systems such as a Nintendo Switch and more.
heres some of my progress using SDL2
progress for ndtl
-titlescreen improvement
-options screen (remembers what you did in options)
im uncancelling this and showing off new sans sprite (also im the new owner hi) -coaxae
A normal day of me making music things on GarageBand
only in Ohio 39.5545595°, -82.9897738°
so real coding
YESS
ALL OF THE ATTACKS ARE FINISHED!!
Just a few more bug fixes and we'll release it soon.
e
miencraf
made things look better with gameover screen and phase selection











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