Next up
Been messing about with the time travel mechanic to see what kind of puzzles we can make.
Been working on creating fast paced sections that incorporate the time switch mechanic and the blob cannons. Fun results! #screenshotsaturday
I completely broke my game while speed running it
Blob Person has a new update! The movement mechanics have been updated with a new dash and a roll. This makes Blob Person f a s t
So now I can speed run it
Wow. Apotheosis is now the most downloaded game I've ever made. Between here and itch. io, it's received over 800 downloads
After 5 years of on-and-off development, we're ending development of our puzzle-platformer, Blob Person. We're releasing the project files and our final build today, free for anyone to use how they wish!
Blob Person is going to PAX AUS! Come meet the developers of Blob Person and try the game for yourself. See you there!
Spent the past few days refining Blob Person's mechanics. Now Blob Person's got skillz
One hot night in 2018 I laid awake as I realized I had all the art assets I need to make a Halo clone game. That idea possessed me, and 4 months of programming later, I had finished Apotheosis. It was released on itch-io in 2019. now I'm putting it here!
Started learning Niagara so I can make a battle scene for level 5. Making some good progress so far!











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