I finally finished the demo today. I just had to simply sit down for a few hours and put forth a lot of effort. This is literally over a full month’s worth of work right here. It took so long because of completely understandable reasons. The controls for NIGHT 1 are very much like Sister Location. I have plans to change the formula almost entirely for NIGHT 2, though. I feel much better and was able to finish the demo without any real problems. But the game might be quiet in some spots still. There’s also a cutscene as soon as you leave the warning screen. So if you want to capture your reactions, start recording as soon as you get to the warning screen. There is also a couple secrets. One is almost canon, one isn’t canon at all. I will reveal what secret is canon later. I also have plans to do a livestream over the game here in a few hours, as soon as I eat and prepare for the stream. Enjoy this look at this game, as it WILL be pretty big. Even the demo is around 3 times the normal size of your average plain FNaF fangame. See you guys at the stream.
Next up
unfunny un-dank terrible meme ahoy!
Made a hybrid view scrolling camera scheme, but with the actual mouse cursor instead of a mouse controlled movement-based object for fun. Used some in-engine calculations for movement detection, and used the Power System Object extension for moving mouse.
WELCOME BACK-2017
Cik Bukkit Kross 2017 Horde 3 moment REEL FOUN PIKCTURE HOLE CRAEP!! KROES SEGPONY REEL!!!!
OPENING CUTSCENE FINISHED...
Not really related to any projects, but I did some doodling/graphic making out of boredom. Here's a WIP, just in case if any final designs I end up using for something later:
WHAT'S NEXT...
Patch V1.0.4
If you know, you know.
WE ARE SO FROOTING BACK!!! 💖💖💖💖💖💖💖🍎🍎🍎🍎🍎
EYES WILL LIGHT WHITE










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