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Soul OPs: RETRO Boss Rush ANNIVERSARY

10 hours ago

Nightdust + Shattered Dream design brainstorming... These are NOT the final designs but theyre like halfway there. Bosses wont appear for like an update or two tho




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Tidbits n stuff before i start working on the game again

I gyat nothing for Undertale 10th anniversary because I don't really care too much about the main game... Ngl I thought it was 7 years old

(sorbr is a soul ops game but not rly base Undertale tho it's just sans aus)

NightDust's head icon in-game. MIGHT be subject to change but I'm honestly kinda proud of it, but maybe I'll change the eye on the right since I meant for it to look like Springtrap or Jolly in Jolly 3

Im thinking of making decayed7 a chase wave (like the first apoc pain encounter) but instead of focusing on attacks its just mechanic hell with a bunch of buttons and stuff

UMAZING!!!!! THIS [[OPTIMIZATION]] IS SO GOOD I COULD DIE!!!

By the way im planning to redo the boss rush to be more like sorbr's boss rush where instead of acting like its a boss rush it feels more like characters you meet. Hardest part of the new boss rush is that u have to pick characters every couple waves.

The new collab character, an interesting weapon it has (inspired by soul ops 2 lmao), and some passives the second new boss has.

Update v6.8.14 is out! Paradox Trio V3, Pursuit's Decay fixed, Raven buff, Bugfixes, PIRACY DANGO EARLY RERELEASE FOR THE REWORK, and more!!

v0.2.2 is out but its lowkey unstable so probably save ur stuff before playing it (i shouldve put it in the unstable section but whatever)

Edit: the only bug is that ur inventory doesnt change after removing error's buff

Sorry abt that last one guys, delete the old v6.8.14 html and redownload the new one (it has the same exact name lol)