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Soul OPs: RETRO Boss Rush ANNIVERSARY


4 hours ago

NightDust's head icon in-game. MIGHT be subject to change but I'm honestly kinda proud of it, but maybe I'll change the eye on the right since I meant for it to look like Springtrap or Jolly in Jolly 3




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me work game soon maybe

Tidbits n stuff before i start working on the game again

Nightdust + Shattered Dream design brainstorming... These are NOT the final designs but theyre like halfway there. Bosses wont appear for like an update or two tho

v0.2.2 is out but its lowkey unstable so probably save ur stuff before playing it (i shouldve put it in the unstable section but whatever)

Edit: the only bug is that ur inventory doesnt change after removing error's buff

Im thinking of making decayed7 a chase wave (like the first apoc pain encounter) but instead of focusing on attacks its just mechanic hell with a bunch of buttons and stuff

Update v6.8.14 is out! Paradox Trio V3, Pursuit's Decay fixed, Raven buff, Bugfixes, PIRACY DANGO EARLY RERELEASE FOR THE REWORK, and more!!

random post so i dont look like i havent thought of this game for a while [read article]

only 1 minute done out of 11 minutes tho its not guaranteed to release

By the way im planning to redo the boss rush to be more like sorbr's boss rush where instead of acting like its a boss rush it feels more like characters you meet. Hardest part of the new boss rush is that u have to pick characters every couple waves.

"I never saw anything disappear, and nobody died. You're lying, Error. This is why all the gods left this multiverse."