Game
Ninkyo Dantai
6 months ago

Ninkyo Dantai v1.0.2 - Regular Content Update

Read on to learn more about the latest update to the game, including the full patch notes.


Hey guys!

Welcome to this new action-packed update, I have worked on a bunch of new things. I have started work on the first restaurant which hopefully should open in December :)

I have also worked on the battle system that will hopefully release this year too.

Other than that, I made some new props for the game and fixed several of the lighting issues present in the game to be brighter. I also cleared a lot of tech debt behind vehicle cameras and the way lights react to props.

In the next update, the Chicken Licken' restaurant will be ready to show off!

Battle Improvements

battle_improvements.png

New Warehouse Area

warehouse_area.png

Chicken Licken' Restaurent

chicken.png

Full update notes below for Ninkyo Dantai v1.0.2 - Regular Content Update;

Additions

  • Enemies now display their first name when in Battle Dialogue.

  • Enemies now display their last name when in Battle Dialogue.

  • Added 10 new first and last names to enemies.

  • Whilst driving the camera will now zoom in and out depending on vehicle speed.

  • You can now enter and exit the Modern Mall with the coronas placed on the front of the mall.

  • Added new main menu options; Character Profiles, Downloadable Content and Credits

  • Added a new Warehouse area

  • Added new prop: Electrical Box

  • Added new prop: Pallet

  • Added new prop: Dining Chair

  • Added new building type: Warehouse

  • Added new texture: Warehouse Roof

Improvements/Changes

  • The Map screen has been completely redone from the ground up.

  • Changed legacy command window for /help

  • Changed the roof texture to a better one.

  • Switched lamp post lighting halo from a 3d model corona to a 2d billboarded light baked-sprite

  • Updated the main menu texture.

  • Numerous city-wide object placement changes

Fixes

  • Fixed an issue where the camera does not follow the Block Charger vehicle.

  • Fixed an issue where the draw call for the Police vehicle was in the incorrect order causing an issue with the draw_set_alpha_test_ref_value causing a shadow.

  • Fixed an issue when entering the Modern Mall you spawn inside a pillar.

  • Fixed an issue with the Chain-link fence uv map.

  • Fixed an issue where some light sources were flickering.

Removals

  • Removed unused sprites.

  • Removed extremely large roof texture.

 If you like how the project is going and you would like to support us on this project consider subscribing to our Patreon.



0 comments

Loading...

Next up

Streets are getting bigger... and a bridge. I'm going to be focusing on creating new types of buildings, etc before doing any texturing.

#jrpg #3D #GameMaker #gamedev

Added my first 3D modeled building #jrpg #3D #GameMaker #gamedev

[Devlog #11] - Lesser Park Update & Options Menu

[Devlog #5] - City Update - Lesser Park Construction Begins!

[Devlog #9] - First Weapon Model in 3D

[Devlog #6] - New HUD Redesign

[Devlog #2] - 3D Lights!

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Bandana Dee the Dream Friend

We are under attack!