I screwed up! So what happened is that Raycasting Game Maker has these files with a .pak extension that contains all the game data. You can only have a limited amount of sprites, enemies, wall textures, items, sounds, and levels in each .pak file, so if you want to have more you need to create a new .pak file. I have 4 .pak files at the moment and I intend to have 5 in the game. As I was going through the .pak files to make sure that there weren’t any placement errors with items, doors, and enemies, I was on the 2nd .pak file which contained one level. As I made the fix I accidentally saved the 2nd .pak file to the 3rd .pak file which had three levels in it… which is the .pak file I had been working hard on for the past week. I was so close, then I messed it up. I’m going to have to remake the three levels. I might be able to remake the levels by tomorrow, but they may not be all that good now honestly, so it might take make longer to complete the game and I may have to extend the release date. However, I will still try to release the game by tomorrow.
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
The whole squad is here!
Interested? Follow me!
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
Microsoft Windows XP Unprofessional (windows logo prototype)
Update 2.627
New challenges & new effects!
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
I did this on my 3DS ^^ #Kirby
Only true badasses may pass! #conceptart #art #gamedesign










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