I screwed up! So what happened is that Raycasting Game Maker has these files with a .pak extension that contains all the game data. You can only have a limited amount of sprites, enemies, wall textures, items, sounds, and levels in each .pak file, so if you want to have more you need to create a new .pak file. I have 4 .pak files at the moment and I intend to have 5 in the game. As I was going through the .pak files to make sure that there weren’t any placement errors with items, doors, and enemies, I was on the 2nd .pak file which contained one level. As I made the fix I accidentally saved the 2nd .pak file to the 3rd .pak file which had three levels in it… which is the .pak file I had been working hard on for the past week. I was so close, then I messed it up. I’m going to have to remake the three levels. I might be able to remake the levels by tomorrow, but they may not be all that good now honestly, so it might take make longer to complete the game and I may have to extend the release date. However, I will still try to release the game by tomorrow.
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Fan art for Foolish I'm feeling kinda better so I drew this
Family band complete!
So here's the first of the zodiac signs i will make for the next weeks.
Terraria
Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.
Levels' maps.
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