I screwed up! So what happened is that Raycasting Game Maker has these files with a .pak extension that contains all the game data. You can only have a limited amount of sprites, enemies, wall textures, items, sounds, and levels in each .pak file, so if you want to have more you need to create a new .pak file. I have 4 .pak files at the moment and I intend to have 5 in the game. As I was going through the .pak files to make sure that there weren’t any placement errors with items, doors, and enemies, I was on the 2nd .pak file which contained one level. As I made the fix I accidentally saved the 2nd .pak file to the 3rd .pak file which had three levels in it… which is the .pak file I had been working hard on for the past week. I was so close, then I messed it up. I’m going to have to remake the three levels. I might be able to remake the levels by tomorrow, but they may not be all that good now honestly, so it might take make longer to complete the game and I may have to extend the release date. However, I will still try to release the game by tomorrow.
Next up
art comission.
Fan art for Foolish I'm feeling kinda better so I drew this
Path of Kami: The Evolution of the Lore
I-Buki
Mio-Da!
Ibuki Mioda!
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
My D&D art for my family so far (WIP if you couldn't tell)
2d lighting experiment
it happens
Explosive domino effect
0 comments