Not 100% sure but it looks like the full release should be ready on April 17th. That should give me enough time to put the last few touches on the project. All that's left is difficulty balance and that's as hard as actually playing on the max difficulty!
Next up
Progress is going smooth, so here's a preview of a sweet ride you can find if you're in the right place at the right time, and have the skills to get in the driver's seat <3
Worked on improving the look of the game, which includes a new scrolling background. Instead of flying over the ground looking down at it, it now appears as if you are going over a hill. I think it looks much nicer, how about you?
All aboard the cupcake train!
More like Queen of the underrated, it's Nidoqueen #MyFavoritePokemon
Bandana Dee the Dream Friend
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Path of Kami: The Evolution of the Lore
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.










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