Game
Invaders from Space
16 years ago

Not bad for 1 hour, 49 minutes development time


In terms of impressions and plays this games not doing too shabbily for only one hour and 49 minutes of development (that was spread over several sitting - I logged my time)

I’m sure there are some games which have had more time spent on them with the same or less results. It shows fancy graphics aren’t a match for getting across an idea that people find shocking or interesting.



1 comment

Loading...

Next up

We are under attack!

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Have a good Boi

Runestones: from concept to in-game model🗿

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Strange Umbrella