Game
Invaders from Space
16 years ago

Not bad for 1 hour, 49 minutes development time


In terms of impressions and plays this games not doing too shabbily for only one hour and 49 minutes of development (that was spread over several sitting - I logged my time)

I’m sure there are some games which have had more time spent on them with the same or less results. It shows fancy graphics aren’t a match for getting across an idea that people find shocking or interesting.



1 comment

Loading...

Next up

So

i may or may not make an full art of some person or i may just leave this like that-

Runestones: from concept to in-game model🗿

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

2d lighting experiment

Only true badasses may pass! #conceptart #art #gamedesign

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

OK, this starts to be too tricky puzzle already :D

#platformer #indiegame #puzzle

A 1h30 painting, coffee break.

My twitter: https://twitter.com/loupil100

Got some fun collectibles in our game, Path of Kami!