Game
Invaders from Space
16 years ago

Not bad for 1 hour, 49 minutes development time


In terms of impressions and plays this games not doing too shabbily for only one hour and 49 minutes of development (that was spread over several sitting - I logged my time)

I’m sure there are some games which have had more time spent on them with the same or less results. It shows fancy graphics aren’t a match for getting across an idea that people find shocking or interesting.



1 comment

Loading...

Next up

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Werehog transformation process. #sonicunleashed

So here's the first of the zodiac signs i will make for the next weeks.

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Rockin the Guitar, an Axe like Guitar I made for my Uni project

brung back my old oc plus a new one

...they don`t have names yet tho

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM