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I added special moves, such as an uppercut and slide to my beat 'em up and made a devlog about the process :) https://youtu.be/3lF99tlYfHA
Timing a block correctly will stun and slow down the enemy
Trying out lane switches in the actual level for the first time
A knight who refused to die… now fights with what’s left.
The first boss of The Wolf in Me.
Decay took his body, not his skill. Precision. Discipline. Relentless technique.
This is not a monster. It is a warrior.
The shockwave is activated through the clap sensor on the DK Bongos
He is watching...
I made a tutorial about 2D Melee Combat in Unreal Engine 5 :D https://youtu.be/JCdRe4kC3FM
Been playing around a bit with Sonic in Unreal Engine 5 and took some screenshots. Also made a video about the whole process and showing off some gameplay in semi open world maps. https://youtu.be/93GnBMPo1o4
This clip shows a shield throw ability where the boss attacks at range and recalls the weapon, forcing the player to dodge instead of block. On hit, the player is knocked down, creating a moment of vulnerability and pressure.
I added knockback and wall bouncing to my unreal engine Beat 'em up and made a devlog about it :D This is a feature I was really excited about making! https://youtu.be/83IJAuC7kkw










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