Next up
Updated to using pixel shaders instead of CPU for the effects. Also finished getting the windows port (OSX is the primary OS I dev in) working as well!
Border effect is in, now to add the point sources!
Working on file formats, which seem to compress quite nicely! I've also got some great animations in from the artist. I'm currently working on the dual tile rendering engine, which will be used in the title as well as the game.
Finished implementing the dialog system. The text scrolls as expected (with proper line breaks), 'jump to end' support for people who like skipping dialog, as well as multiple dialog pages.
Basic map rendering is in. Time to work on the entity system.
The effect itself isn't done, but at least the proof of a 'dual worlds' rendering process is vetted out!
Got the Mac OSX disk image build working! Once my artist gives me the app icon I'll replace the ugly default one. Still have to do the windows installer...
Almost there...
Got it! Now onto some actual gameplay stuff!
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖
https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…
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