This morning I did a little bit of research into manipulating the camera viewpoints and implemented them into the game, so now the camera follows the player, rather than having a total view of the room. With this addition the next thing to do would be to create a large room in the game to make our first test level (starting with layout, then puzzles, then enemies). The longest part of this I feel is going to be actually designing the tile sets and background/foreground imagery. I’ll be working on this more than likely over the next few days and will report back when I am finished, with some sample screenshots of the level.
Next up
Regular Grass Tile
Progress So Far
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
The whole squad is here!
Interested? Follow me!
Strange Umbrella
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
A Shiny Mega Gengar 🌟 For @ManutkArt ![]()
's #ThreeColorsChallenge!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Rockin the Guitar, an Axe like Guitar I made for my Uni project










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