Game
Everything Wrong With Classic Platformers: The Game
7 years ago

Nov. 1, 2017


This morning I did a little bit of research into manipulating the camera viewpoints and implemented them into the game, so now the camera follows the player, rather than having a total view of the room. With this addition the next thing to do would be to create a large room in the game to make our first test level (starting with layout, then puzzles, then enemies). The longest part of this I feel is going to be actually designing the tile sets and background/foreground imagery. I’ll be working on this more than likely over the next few days and will report back when I am finished, with some sample screenshots of the level.



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Regular Grass Tile

Progress So Far

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

So

i may or may not make an full art of some person or i may just leave this like that-

art comission.

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Finished work on the emotions of a new character for the tank universe

Demonstration of the spells and their effects :)!