Game
Decay (2019)

4 years ago

November 11, 2021


I just noticed that in the last post, I written 2020 instead of 2021 but that's not relevant, what's relevant now is this cute little screenshot to show you guys the new HUD and the way Subtitles will show on screen. I started working on Decay a while ago and I wanted to share the progress. I'll share more info for a potential technical preview in the near future.



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Alright, so I finally can get back to work. The first thing I wanted to do since last week was to change the Portals. So that's exactly what i've done today. I hope you like it. Next thing on the list: look into Physics. Bye for now.

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. πŸ˜‚

What's coming out of your own improvs? πŸ€”

#Pecaminosa | #IndieDev | #OST | #Jazz

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

We are under attack!

Smile! Here, take some happy pills! βœ¨πŸ’Š #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Runestones: from concept to in-game modelπŸ—Ώ

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Finished work on the emotions of a new character for the tank universe