Next up
t h e y r e t u r n
wip
(subject to change)
hey atleast image-based parallax works (decided not to use tile-based parallax cuz this time im being careful about performance (rc2 was unintentionally very laggy))
(i havent even added rolty yet)
genuinely better than a map [[classic valex]] would make tbh
physics make me go y e s (placed 2 of the godot logo to make sure that things collide with one-way platforms the way they should) (i should prob make devlogs on youtube)
you can guess what this is (the version in image 2 would be used if playing as timmy)
that map got published a bit ago btw ima do a shoutout
steamcommunity.com/sharedfiles/filedetails/?id=3668345700 (ignore that its named nexitek instead of altek)












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