Game
Dustbelief Papyrus Rebirth

6 months ago

Making a game on enthusiasm is certainly fun, but such fuel is not infinite. I hope I can please you with quality content more often.

A small safety cushion will allow me to put a little more energy into my projects.


There are 2 levels of subscriptions on boosty.

  • Level 1 gives you the ability to read "extended" versions of the devlogs. Yes. I will not remove the devlogs from Discord and even the videos will remain, but the information will be condensed and not very specific. On Boosty (I will try) to write all the emotions, details and tasks that I solve. Probably it can be interesting for semi-programmers or REAL programmers!

  • Level 2 will open access to assets from games. You will be able to use them in your projects with complete peace of mind, as I would like to see the "new graphics" spread.

I will think about access to demos in the future, but they will probably be for level 1.



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CHAPTER 1 SNOWDIN REWORK

Finally, finally I won't be ashamed of the first chapter and can finally see both chapters without breaking the immersion!

Friday is a good day, my favorite. Announcing that I have begun development of the rework of Snowdin chapter 1.

My task is still the same. To try and surprise you again. Let's see how good I am at it.

FINAL DEMO 1.1.0

- The difficulty has been increased.

- Player control improved.

I sense a lack of spooky stuff on my end have a funny #Skeleton ;3

Nyeh heh heh!

There are so many of you!

I hope you really enjoy this project and, don't worry, you'll definitely have a continuation, I promise!

Evil creatures that want MY soul.

Sans's real design in my style (SP!DUSTTALE)

I still noticed this character a few months ago. On Boosty (in Russian) I tried to do some research on him.

1.0.2 UPDATE!

- Added gamepad (and single joystick) support (revive after death on attack)

- Key change support (There is an auto-aim key)

I take it no one has figured out what "rework" means. Let me show you...