Game
Dustbelief Papyrus Rebirth

1 month ago

Making a game on enthusiasm is certainly fun, but such fuel is not infinite. I hope I can please you with quality content more often.

A small safety cushion will allow me to put a little more energy into my projects.


There are 2 levels of subscriptions on boosty.

  • Level 1 gives you the ability to read "extended" versions of the devlogs. Yes. I will not remove the devlogs from Discord and even the videos will remain, but the information will be condensed and not very specific. On Boosty (I will try) to write all the emotions, details and tasks that I solve. Probably it can be interesting for semi-programmers or REAL programmers!

  • Level 2 will open access to assets from games. You will be able to use them in your projects with complete peace of mind, as I would like to see the "new graphics" spread.

I will think about access to demos in the future, but they will probably be for level 1.



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Well, my crew. Your Capitan has not abandoned you, but your flight to your next adventure will be slightly delayed.

Friday is a good day, my favorite. Announcing that I have begun development of the rework of Snowdin chapter 1.

My task is still the same. To try and surprise you again. Let's see how good I am at it.

Special thanks to my friend Underplay. I couldn't have become so "famous" without him. I hope we still have a lot to do together.

some various UTY fanart! i'm using my fan redesigns i made a while back. (please don't be so harsh on dalv...) love u UTY!!!

Goodbye.

Deltarune: Shamrock

I take it no one has figured out what "rework" means. Let me show you...

Woshua actually has all the necessary animations for the battle.

But for the integrity of the story and because of their uselessness, it was decided not to use them.

it was supposed to heal. (no animation for heal)

Yeah. Water has physics.

The Murder Sans rework

the last figure based on it was made a year ago, it's crazy

All the game content is ready, but there have been some technical difficulties. Debug time!

I'm pretty sure the build will be released this week. Take your waiting in your hands.