Game
Deltarune: Extra's
26 days ago

Now that I've made a lot of progress, here's what we're looking at so far.


While progress for some other area's may have slowed, progress in other's have been huge. Namely, progress for the base General Extra's module has been going steadily. This includes progress with the new enemies, progress with the new area, progress with the items, and progress with the enemy ACT's. Let's go over each of these one by one.


Enemy ACT's has probably made the most headway since I last talked to all of you. Currently 13 act's are finished, which is 11 higher than when I last talked to ya'll. The enemies currently finished are:

  • Lancer

    • ACT: Sploosh

    • Effect: Lancer tanks one hit for no damage.

  • Rudinn

    • ACT: String R

    • Effect: Summons another Rudinn

    • ACT: Second Guess

    • Effect: Lowers his mercy by 15%

  • Hathy

    • ACT: Stringing RxR

    • Effect: Summons two Rudinns

    • ACT: Heart Knocker

    • Effect: Slows the speed of the soul

  • Jigsawry

    • ACT: So Sorry

    • Effect: Instantly sets their mercy to max

  • Bloxer

    • ACT: Jumble

    • Effect: Resets all progress done for their pacifist progress

  • Clover

    • ACT: String RxH

    • Effect: Summons both a Rudinn and a Hathy

    • ACT: Bash, Bash, Bash

    • Effect: Increases the damage of all bullets for the next three turns.

    • ACT: B. Day Surprise

    • Effect: Increases Clovers health and lowers their mercy.

  • King

    • ACT: Royal Summons

    • Effect: Summons one note enemies called Spade-lings, which launch one spade at a slow pace during attacks.

    • ACT: Around His Finger

    • Effect: King applies a wind effect to your soul, forcing it in one direction. It becomes strong depending on how much enemy TP is used.

    • ACT: Squoosh

    • Effect: Essentially a stronger version of Sploosh. Blocks two hits instead of one.


Next is new content, three new rooms have been made drafted, of which one is fully finished. It's a puzzle room that re-uses the puzzle right before Seam's Seap. Next, three new items are somewhat finished. They just require a little polishing before I can say that they're 100%. Work is also being done on the rest of the enemies I plan to make for Chapter 1.

Here's a screenshot of part of the finished room:

screenshot_2026-02-08_232936.png


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