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Hi there
Ham àsadp three days and I have been working on the design of characters having a few besides advancing with the code, here two characters of the game
Hi Elianos, 😃😀👍👍🕹
I am posting the characters and their stories on Instagram due to character limitations on here and on twitter.
hello everyone :D,
these are the characters that will be added with somewhat crude animations for the prototype
The ppk model is complete, modeled, made the uvs, rigged created and creating a texture for the weapon created in substance, ready to animate with the arms #Unity #substance #GameDev
Hello there :) these weeks I've been working on the arms and weapons
These are the animations of the ppk
* idle.
* shoot.
* reload.
* summon.
* throw,.
* reload not ammo.
* shoot Not ammo.
Translation
Hello everyone,
we want to invite you to the premiere of draconian our first commercial game this july 5 at gamejolt
you can look for us as zimmzimmgames
Hello everyone!, I have been researching and studying about things that are not human or not complete like arms, the good thing is that I will finish it for tomorrow, while here are the animations of the enemy these animations will be integrated #fps
all poses, these will be polished and added to the documentation
The two missing designs of natalia axmias the villain are drawn, after digital ink will be applied and then painted
HI
I bring you advances
1 There is a node editor, an editor that is a base for me but I will use it to create both dialogues, AI, and quests
2. There is an interface system that covers me so that the jeugo is not broken
3 and a basic dialogue system
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