Hello, everyone!
In this month's update, I add another load of CGs, tweak some older content and continue making progress on writing Nozomi's second storyline. There's a lot I'm happy about with this one ^^
One of the highlights in this release is the new art for the villainous story paths. Each of the paths now has an illustration to introduce them and a rewritten opening scene to boot, so those are well worth checking out again!
As for Nozomi's second story, "Zombie" (which I should be clear isn't fully descriptive; it's not really about zombies ^^;), I made a lot of scrappy progress trying to get it done. It's certainly looking different enough to distinguish itself from the other stories in the game that's for sure~ Anyway, I'm trying to get it written to some sort of conclusion by the time the next public release rolls around so that should be something to look forward to.
Hope you enjoy the new release!
What's New
WRITING: Rough dialogue written for the Zombie storyline through to day 9, and some rough outlining for day 10
ART: New CGs for the following storylines: Villainous Devotion, Redemption, Nozomi Trance, Sayori Alter (x2), Villainous Sleeper Agent, Villainous Robot and Nozomi Zombie
ART: The icons representing Kyou's penlight and phone have been updated with new drawings
ART: Several of Sayori's existing CG scenes have been lengthened and improved with additional art
UI: Changed the CG Gallery screen to a scrolling display, allowing more images to be accommodated compared to the previous version
LOCALIZATION: Various edits and corrections to the existing Spanish script
Word count is now around 284,000
Minor typo corrections
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